; pages.asm
; this example demonstrates the use of pages (double-buffering).
; this program uses first 4 pages of video memory by writing
; some random data to them, and waits for any key press,
; pressing any key will show all pages one after another.
name "pages"
org 100h
; set video mode:
; text mode 80x25, 16 colors, 8 pages
mov ah, 0
mov al, 3
int 10h
; ======== print chars on different pages:
mov al, '0' ; char to print.
mov bh, 0 ; page number.
mov bl, 0000_1110b ; attributes.
do_print:
mov cx, 200 ; number of chars to write.
mov ah, 09h ; write char function.
int 10h
inc al ; next char.
inc bh ; next page.
rol bl, 1 ; select another attribute.
cmp al, '4'
jb do_print
; ===== modify pages by writing directly
; to video memory:
push ds
mov ax, 0b800h
mov ds, ax
; first byte is a color attribute
; (0f2h = white background, green char),
; second byte is an ascii code
; (41h = 'a', 42h = 'b', 43h = 'c'...)
mov di, 0 ; page 0.
mov w.[di], 0f241h
add di, 4096 ; page 1.
mov w.[di], 0f242h
add di, 4096 ; page 2.
mov w.[di], 0f243h
add di, 4096 ; page 3.
mov w.[di], 0f244h
pop ds
; ======= show pages one after another:
mov al, 0 ; page number
show_next_page:
mov ah, 05h ; change page function.
int 10h
push ax
; wait for any key:
xor ax, ax
int 16h
pop ax
inc al
cmp al, 4
jb show_next_page
ret ; return control to operating system.
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